Multiple beds, sleeping spots, or other bed equivalentĪ single prisoner's bed, sleeping spot, or other bed equivalent Unlike the room stat, these needs are checked within a certain radius from the pawn, as opposed to anywhere in the room.Ī single* bed, sleeping spot, or other bed equivalent Pawns also have separate needs for beauty and space, which every room can fulfill. Players may put several of these buildings in the same room, to take advantage of the stat for all of them. In other words, a medical bed, simple research bench, and electric stove all function off Cleanliness. In addition, hospitals, laboratories, and kitchens make direct use of the Cleanliness stat. ![]() Not all rooms have moodlets related to Impressiveness. They are typically applied when a colonist begins said activity in the room, and last for 24 hours. To gain it, the room must be used by a character for its associated purpose (ex. Rooms can fulfill multiple roles at once, despite the game displaying only 1 label at a time.Ĭertain room types grant a moodlet based on how impressive it is, and rely on all of its substats. Stats can be inspected using the room inspection tool found in the bottom right of the screen. These values are defined from the items inside. This includes Impressiveness and its 4 composite stats ( Beauty, Cleanliness, Wealth, Space). Room roles are assigned to a room based on what is inside them, such as a bedroom or barracks. Ascetic: Unhappy if room is too impressive.Jealous: Unhappy if anyone has a noticeably better bedroom.Greedy: Unhappy without sufficiently impressive bedroom. ![]()
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